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The same JSON scene editor, used for materials. Each material in the image gets its own field, so you can swap walls, roof and frames independently.
A house with blackened timber cladding and the same view in pale cedar with a zinc roof

Open the example workflow

Make a copy of this workflow in your account to try it with your own images.

How it works

  1. Describe as JSON lists one field per visible material.
  2. In Scene editor, this example sets the walls to pale cedar boards, the roof to weathered zinc panels, the window frames to black aluminium and the gable trim to charcoal metal fascia.
  3. Render (Flux 3) applies the changes and keeps the camera and geometry.

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